24 au 26 février 2016
Montréal, Canada

Building interactive 3D worlds in the browser with WebGL

Thanks to the wide adoption and availability of WebGL across browsers (including those on mobile) we get control of the full graphics pipeline.

After understanding WebGL basics and the render pipeline, you'll learn what Three.js brings to the table and you'll get a live coding demonstration you can code along to in which we'll build a 3D web app from the ground up with all elements: Lighting, loading 3D models and keyboard/mouse controls

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Martin Naumann


Martin has been in the trenches of the software industry in a variety of positions and industries during the last decade.

He believes that software is about giving humans more capabilities and contributes to making the Software Development community better and more diverse as a RailsGirls coach.

He's an evangelist for the open web and deeply.
During working hours, he's usually found at the Archilogic office admiring the "glitch art" he accident...err..intentionally created.

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